Game Designer/Producer

Remote, USA Full-time
Job Description: • Define core loops & goals: articulate the player verbs, success/fail states, and short/long-term motivation. • Own moment-to-moment feel (design-side): specify timing, feedback layers (FX/SFX/haptics), hitstop/anticipation usage, and readability rules. • Design flows & onboarding (FTUE): map session structure, difficulty curves, level progression, and retention beats (D1/D7). • Create clear documentation: concise design specs, wireframes, user flows, tuning sheets, and content guidelines that teams can execute against. • Place & pace content: define level archetypes, obstacles/hazards, spawn logic, rewards, and meta-progression (where applicable). • Run playtests: plan tests, collect qualitative notes and simple metrics; translate insights into actionable changes. • Collaborate cross-functionally: partner with Product, Art, Audio, and Engineering to ensure designs ship as intended and feel great on device. • Balance and iterate: own difficulty tuning, economy pacing (if present), and clarity passes through soft launch/live ops. • Watch the market: track hypercasual/casual trends, input paradigms, and UX patterns; bring competitive learnings to pitches. Requirements: • Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs). • Sharp sense for clarity, pacing, and player feedback (anticipation, squash & stretch, coyote time, easing—at a directive/spec level). • Ability to build clean, brief specs and tuning sheets that speed up production. • Strength in level/obstacle design, difficulty ramping, and session structuring. • Comfortable with playtesting and iteration using both qualitative feedback and lightweight KPI reads. • Excellent communication in a remote, cross-disciplinary team. • A genuine passion for simple, satisfying mobile play. Benefits: • Remote-first: work from anywhere with flexible hours. • High impact: small, focused team shipping fast. • Player-first craft: ship games that feel great and respect players’ time. • Growth: own features end-to-end across pitches, soft launch, and live ops. Apply tot his job
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